AI Insights · Timothy · October 2023
Top 5 Shoot'em Up Games on Android in Netherlands Q3 2023
In Q3 2023, the top 5 Shoot'em Up games on the Android platform in the Netherlands showed varied performance in downloads, revenue, and weekly active users.
In Q3 2023, the top 5 Shoot'em Up games on the Android platform in the Netherlands showed varied performance in downloads, revenue, and weekly active users. Below, we delve into the individual performance metrics for each game, based on data from Sensor Tower.
Survivor.io from Habby saw consistent weekly revenue, peaking at approximately $5.8K in early August before settling around $3.6K by the end of September. Downloads started strong at around 1.1K in late July but tapered off to approximately 780 by the end of the quarter. Weekly active users fluctuated, peaking at around 13.2K in mid-August, before ending the quarter at approximately 9.2K.
Yostar Limited's Azur Lane experienced significant revenue spikes, particularly in mid-September, reaching about $10.6K. Downloads remained relatively low, peaking at around 140 in mid-September. Weekly active users maintained a steady range, averaging around 700 throughout the quarter.
Heroes vs. Hordes: Survivor by SWIFT GAMES showcased a steady increase in revenue, peaking at approximately $4.2K in late July. Downloads saw a significant surge in late July, reaching around 1.8K, but later stabilized at approximately 540 by the end of September. Weekly active users peaked at around 3.1K in late July, before stabilizing at around 1.8K by the end of the quarter.
SSSnaker, also from Habby, experienced a decline in weekly revenue, from around $4.6K in late June to approximately $1.8K by the end of September. Downloads started strong at around 1.2K in early July but dropped to about 160 by late September. Weekly active users saw fluctuations, peaking at around 11K in early August, before ending the quarter at approximately 9.5K.
Finally, Archero from Habby had a more modest performance. Weekly revenue peaked at around $2.4K in early July and then gradually decreased to approximately $1.3K by the end of September. Downloads remained low, peaking at around 260 in early July. Weekly active users saw minor fluctuations, peaking at around 2.6K in early July, and ending the quarter at approximately 1.9K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.